Justin Clark-Casey (justincc)
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bd991fc95f
Don't try and delete attachments for child agent close
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13 years ago |
Justin Clark-Casey (justincc)
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dea0935361
eliminate redundant SP.m_regionInfo since it always has the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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62b2450529
remove the unused SP.initializeScenePresence()
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13 years ago |
Justin Clark-Casey (justincc)
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56cd7d9685
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.
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13 years ago |
Justin Clark-Casey (justincc)
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ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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13 years ago |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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13 years ago |
Justin Clark-Casey (justincc)
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9c32b131fd
Add extra log information when attachments fail validation
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13 years ago |
Justin Clark-Casey (justincc)
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cf73afec35
Try disabling the inconsistent attachment state check to see if this actually has an impact.
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13 years ago |
Justin Clark-Casey (justincc)
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5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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13 years ago |
Justin Clark-Casey (justincc)
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7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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13 years ago |
Justin Clark-Casey (justincc)
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e69f246b86
refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()
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13 years ago |
Justin Clark-Casey (justincc)
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899d109e82
get rid of appearance null checks - this is never null
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13 years ago |
Justin Clark-Casey (justincc)
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54839d28ad
remove pointless m_attachments == null check since this field is never null
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13 years ago |
Justin Clark-Casey (justincc)
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5a5206449f
minor: seal up another instance of using the appearance list without locking
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13 years ago |
Justin Clark-Casey (justincc)
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32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
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13 years ago |
Justin Clark-Casey (justincc)
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1809aaf74c
minor: remove already processed avatar null check in Scene.RemoveClient()
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13 years ago |
Justin Clark-Casey (justincc)
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ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 years ago |
Justin Clark-Casey (justincc)
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d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
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13 years ago |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 years ago |
Justin Clark-Casey (justincc)
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d5dc8133fc
remove pointless IsDeleted check on SP.RezAttachments()
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13 years ago |
Justin Clark-Casey (justincc)
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6d4432f440
refactor: simplify EntityBase.IsDeleted property
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13 years ago |
Justin Clark-Casey (justincc)
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afd5469eec
Remove pointless contains check in ScenePresence.RemoveAttachment()
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13 years ago |
Justin Clark-Casey (justincc)
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d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
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13 years ago |
Justin Clark-Casey (justincc)
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2eaadf2dc0
Add warning log message to say which attachment fails validation in order to pin down problems with "Inconsistent Attachment State"
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13 years ago |
Justin Clark-Casey (justincc)
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49258350e8
refactor: fold CreateSceneViewer() back into ScenePresence constructor
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13 years ago |
Justin Clark-Casey (justincc)
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45c37ef494
refactor: Fold 3 ScenePresence() constructors into one since only one is called.
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13 years ago |
Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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d73c424078
get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests
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13 years ago |