Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo() 13 years ago
  Diva Canto 9759b2a4bb Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 13 years ago
  BlueWall c7e18f9017 Adding an event to signal that logins are enabled 13 years ago
  Melanie 178d541dca Add an event for an orderly region shutdown that fires once per region before 13 years ago
  Justin Clark-Casey (justincc) d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd 13 years ago
  Jeff Ames a331fd4e24 Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) 62a0910355 Allow region modules to know which agents actually receive chat 14 years ago
  John Hurliman c03b24cbfd Merged 14 years ago
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService 14 years ago
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 years ago
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data 14 years ago
  Justin Clark-Casey (justincc) 953b7f4917 Add test to check persistence of newly added pre-linked objects 14 years ago
  Melanie Thielker 0246edc2ea Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because 14 years ago
  Justin Clark-Casey (justincc) f067f733ea add userExposed parameter to part copy event 14 years ago
  Justin Clark-Casey (justincc) 0f15ccb2cf relocate moap specific cloning code to MoapModule 14 years ago
  Justin Clark-Casey (justincc) b51b2efdc8 Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage 14 years ago
  Justin Clark-Casey (justincc) 586ae0f6a0 Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage. 14 years ago
  Melanie eaea89bbb7 Remove localID from script controls data. It won't transfer to another 14 years ago
  Melanie ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7. 14 years ago
  Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 14 years ago
  Justin Clark-Casey (justincc) e07548d703 move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it 14 years ago
  Diva Canto 5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 14 years ago
  Jeff Ames af265e001d Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) 00947cf2ca Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object 14 years ago
  Justin Clark-Casey (justincc) 2c7672a2b9 minor: add a smidgen of EventManager doc 14 years ago
  Justin Clark-Casey (justincc) cd4651041e For each delegate added to events in the EventManager, catch and log but do not propogate any exceptions that come back 14 years ago
  Justin Clark-Casey (justincc) daa66c4811 add an IsRoot property to sop 14 years ago
  Justin Clark-Casey (justincc) 0e23c5fffb minor: add some documentation to EventManager.OnObjectGrab 14 years ago
  Justin Clark-Casey (justincc) 4c1740f7d8 Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 14 years ago
  Justin Clark-Casey (justincc) 05a3e37b85 Apply http://opensimulator.org/mantis/view.php?id=3334 14 years ago