Justin Clark-Casey (justincc)
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7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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13 years ago |
Justin Clark-Casey (justincc)
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3aa86d22d1
If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.
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13 years ago |
Justin Clark-Casey (justincc)
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e69f246b86
refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()
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13 years ago |
Justin Clark-Casey (justincc)
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899d109e82
get rid of appearance null checks - this is never null
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13 years ago |
Justin Clark-Casey (justincc)
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8c703022c1
In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead
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13 years ago |
Justin Clark-Casey (justincc)
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d3c03658aa
minor: remove mono compiler warning
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13 years ago |
Justin Clark-Casey (justincc)
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54839d28ad
remove pointless m_attachments == null check since this field is never null
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13 years ago |
Justin Clark-Casey (justincc)
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5a5206449f
minor: seal up another instance of using the appearance list without locking
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13 years ago |
Justin Clark-Casey (justincc)
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32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
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13 years ago |
Justin Clark-Casey (justincc)
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2acfff9f6d
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
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13 years ago |
Justin Clark-Casey (justincc)
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1809aaf74c
minor: remove already processed avatar null check in Scene.RemoveClient()
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13 years ago |
Justin Clark-Casey (justincc)
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ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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91f59f246f
also get "nant clean" to remove old .mdb from .exe and .dll
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13 years ago |
Justin Clark-Casey (justincc)
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9e4153f16b
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file
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13 years ago |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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a90e1cf3aa
add Name property to ISceneEntity
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13 years ago |
Justin Clark-Casey (justincc)
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1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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13 years ago |
Justin Clark-Casey (justincc)
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37a5cf5783
minor: comment out friends number logging from login for now
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13 years ago |
Justin Clark-Casey (justincc)
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953611af53
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Justin Clark-Casey (justincc)
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e7a515bab0
Fix bug where attachments were remaining on the avatar after being dropped.
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13 years ago |
Robert Adams
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b705ad477e
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source.
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13 years ago |
Robert Adams
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b281163457
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
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13 years ago |
Mic Bowman
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17dab7245f
Merge branch 'master' into bulletsim
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13 years ago |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 years ago |
Robert Adams
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96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
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13 years ago |
Mic Bowman
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648866b597
Merge branch 'master' into bulletsim
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13 years ago |
Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 years ago |
Robert Adams
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80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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13 years ago |
Makopoppo
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795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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13 years ago |
Justin Clark-Casey (justincc)
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d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
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13 years ago |