Justin Clark-Casey (justincc)
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16ac5413dd
rename position parameter in osNpcMoveToTarget to target
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13 years ago |
Justin Clark-Casey (justincc)
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aebd46a434
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
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13 years ago |
Justin Clark-Casey (justincc)
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2169cf04f9
When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently)
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13 years ago |
Justin Clark-Casey (justincc)
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65c4b8d37b
Fix kicking of NPCs via "kick user" console command.
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13 years ago |
Justin Clark-Casey (justincc)
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0a1bbc27d2
Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance
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13 years ago |
Justin Clark-Casey (justincc)
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d23d37d2aa
implement osNpcGetPos()
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13 years ago |
Justin Clark-Casey (justincc)
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a21e98ae1a
implement osNpcGetRot() and osNpcSetRot()
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13 years ago |
Justin Clark-Casey (justincc)
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b1ae930c6b
Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
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13 years ago |
Justin Clark-Casey (justincc)
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50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
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13 years ago |
Justin Clark-Casey (justincc)
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83ca5a101d
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
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13 years ago |
Justin Clark-Casey (justincc)
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5d694a224f
Add missing System.Xml reference which is required to build on Windows but not mono
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13 years ago |
Justin Clark-Casey (justincc)
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b3a4b10531
eliminate redundant ground sitting checks since these are already done in enclosing control structures
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13 years ago |
Justin Clark-Casey (justincc)
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3d4cc93a8e
minor: a little bit of log message correction/commenting out
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13 years ago |
Justin Clark-Casey (justincc)
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1aa1711893
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
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13 years ago |
Justin Clark-Casey (justincc)
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36f7d36fa1
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement()
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13 years ago |
Justin Clark-Casey (justincc)
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29093df1a7
get rid of intermediate local store of body rotation in ScenePresence, this is not used.
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13 years ago |
Justin Clark-Casey (justincc)
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ee22569c92
only accept npc UUIDs to osNpc* functions, not names (except for create)
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13 years ago |
Justin Clark-Casey (justincc)
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cace6eaa8a
comment out some of the currently less useful debug log messages
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13 years ago |
Justin Clark-Casey (justincc)
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4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
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13 years ago |
Justin Clark-Casey (justincc)
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951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
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13 years ago |
Justin Clark-Casey (justincc)
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7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
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13 years ago |
Justin Clark-Casey (justincc)
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fb92678b83
fly and no fly constants for osNpcMoveToTarget()
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13 years ago |
Justin Clark-Casey (justincc)
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5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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13 years ago |
Justin Clark-Casey (justincc)
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4cb8d6379d
Stop trying to deregister caps or close child agents when an NPC is removed
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13 years ago |
Justin Clark-Casey (justincc)
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195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
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13 years ago |
Justin Clark-Casey (justincc)
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cba54090c7
When an NPC appearance is loaded, rez the attachments too
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13 years ago |
Justin Clark-Casey (justincc)
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92e96d394a
When an NPC is created, stop telling neighbouring regions to expect a child agent
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13 years ago |
Justin Clark-Casey (justincc)
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795c8e6c22
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
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13 years ago |
Justin Clark-Casey (justincc)
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57cc180fd5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Justin Clark-Casey (justincc)
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e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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13 years ago |