Commit History

Автор SHA1 Съобщение Дата
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() преди 11 години
  Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. преди 11 години
  Justin Clark-Casey (justincc) 6bdef1f70b minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups преди 11 години
  Justin Clark-Casey (justincc) de6ad380f6 Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient(). преди 11 години
  Dan Lake 9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. преди 11 години
  Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. преди 12 години
  SignpostMarv f560d581bb document & 80-character width terminal formatting преди 12 години
  SignpostMarv 23605cf93d converting NPC module to ISharedRegionModule преди 12 години
  Justin Clark-Casey (justincc) c42fe6c159 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. преди 12 години
  Talun 1b1f841c6a Mantis 6063 osNpcTouch. преди 12 години
  dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them преди 12 години
  dahlia b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs преди 12 години
  BlueWall fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim преди 12 години
  Talun b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747 преди 12 години
  Oren Hurvitz 2f398231ac Minor improvements to logging преди 12 години
  Justin Clark-Casey (justincc) d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914 преди 12 години
  Justin Clark-Casey (justincc) c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. преди 12 години
  Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. преди 12 години
  Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. преди 12 години
  Justin Clark-Casey (justincc) dbe32a1f6d minor: put in commented out logging statements for future reuse преди 12 години
  Justin Clark-Casey (justincc) ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars. преди 12 години
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). преди 12 години
  Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions. преди 13 години
  Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. преди 13 години
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. преди 13 години
  Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target. преди 13 години
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. преди 13 години
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) преди 13 години
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it преди 13 години
  Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target. преди 13 години