Histórico de Commits

Autor SHA1 Mensagem Data
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string há 12 anos atrás
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule há 12 anos atrás
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) há 13 anos atrás
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection há 14 anos atrás
  Jeff Ames f1f0bc23f4 Formatting cleanup. há 14 anos atrás
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate há 14 anos atrás
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking há 14 anos atrás
  Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632 há 14 anos atrás
  Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627 há 14 anos atrás
  Revolution 9821c4f566 Revolution is on the roll again! :) há 14 anos atrás
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. há 15 anos atrás
  Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. há 15 anos atrás
  Melanie de59910758 Patch from Ziah. há 15 anos atrás
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested há 15 anos atrás
  Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. há 15 anos atrás
  Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment há 15 anos atrás
  Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. há 15 anos atrás
  Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) há 15 anos atrás
  Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. há 15 anos atrás
  Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. há 15 anos atrás
  Jeff Ames 1d01d6d919 Formatting cleanup. há 15 anos atrás
  Charles Krinke 6942eaed5b Thank you kindly, Snowdrop, for a patch that solves: há 15 anos atrás
  Jeff Ames a23d64dec1 Formatting cleanup. há 15 anos atrás
  Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM há 15 anos atrás
  Adam Frisby b2a7c1468e * Adds IObject.Shape to MRM há 15 anos atrás
  Jeff Ames cad0aab793 Formatting cleanup. há 15 anos atrás
  Adam Frisby b664566b8f * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts. há 15 anos atrás
  Adam Frisby 8ee81f98ea * Implements IObject.Materials[].* há 15 anos atrás
  Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM) há 15 anos atrás
  Adam Frisby 232241ab25 * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) há 15 anos atrás