Diva Canto
|
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
|
13 years ago |
Melanie
|
918c12c965
Change the QUERYACCESS method to eliminate spurious access denied messages
|
13 years ago |
Melanie
|
cfce0aa448
Change the QUERYACCESS method to eliminate spurious access denied messages
|
13 years ago |
Melanie
|
3889e68c54
Merge branch 'master' into careminster-presence-refactor
|
13 years ago |
Mic Bowman
|
cf24069227
Change UpdateAgent (for changes in agent position) to be sent
|
13 years ago |
Melanie
|
188d86998d
Fix up QueryAccess to also check parcels
|
13 years ago |
Melanie
|
657c14c5db
Fix up QueryAccess to also check parcels
|
13 years ago |
Melanie
|
11c742a5a8
Make bans work for teleport. Now teleport will complete block if the user
|
13 years ago |
Diva Canto
|
52f88f5739
Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting.
|
13 years ago |
Melanie
|
4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
|
13 years ago |
Melanie
|
f28dc77ab4
Plumb a code path for the entity transfer module to ask a destination scene
|
13 years ago |
Tom Grimshaw
|
1c040d8c1e
Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
|
14 years ago |
Diva Canto
|
45ef3e9987
Get the local inner simulation service object to the handler so that there is no possibility of cascading requests when failures happen.
|
14 years ago |
John Hurliman
|
01218093a6
* Typo fixes
|
14 years ago |
Diva Canto
|
4ac3c0e81b
Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.
|
14 years ago |
Diva Canto
|
f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
|
14 years ago |
Diva Canto
|
e90a5895ad
Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...
|
14 years ago |
Diva Canto
|
66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
|
14 years ago |
Diva Canto
|
f11a97f12d
* Finished SimulationServiceConnector
|
14 years ago |
Diva Canto
|
c268e342d1
* Changed ISimulation interface to take a GridRegion as input arg instead of a regionHandle.
|
14 years ago |
Diva Canto
|
1387919c20
Yes! First test of new login service done still in 2009! Bombs in auth, because the data migration is missing. Will fix it next year...
|
14 years ago |