Commit History

Author SHA1 Message Date
  Diva Canto db418bff2b Fix issues with the DynamicTextureModule and corresponding unit tests. 12 years ago
  Diva Canto 9f45198516 One more module: DynamicTextureModule. Removed it from the special load in the beginning. 12 years ago
  Justin Clark-Casey (justincc) 0f70460a32 minor: comment out currently unused logger in DynamicTextureModule 12 years ago
  Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds. 12 years ago
  Justin Clark-Casey (justincc) a0d0c9f751 If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable. 12 years ago
  Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before. 12 years ago
  Justin Clark-Casey (justincc) d89b974680 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 12 years ago
  Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile. 12 years ago
  Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 13 years ago
  Justin Clark-Casey (justincc) 72923134e9 Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules 13 years ago
  Justin Clark-Casey (justincc) f138a2056e meaningless change to goose panda 13 years ago
  Justin Clark-Casey (justincc) 013bf2775f remove unused LastAssetID from DynamicTextureUpdaer 13 years ago
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 years ago
  John Hurliman df76e95aa2 Changed asset CreatorID to a string 14 years ago
  John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 14 years ago
  Teravus Ovares (Dan Olivares) 59f6606ecf Endline fix 14 years ago
  Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules." 15 years ago
  Revolution ec3c31e61e Updates all IRegionModules to the new style region modules. 15 years ago
  CasperW 3ff28e7a8f Fix a major security problem with osSetDynamicTexture which allowed the deletion of /any/ asset. 15 years ago
  Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 15 years ago
  John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 15 years ago
  John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory 15 years ago
  Justin Clarke Casey cb6baacc31 * minor: remove one mono warning 15 years ago
  Jeff Ames a7fcacf8f3 Formatting cleanup. Ignore some generated files. 15 years ago
  Dr Scofield 759636f37e From: Alan Webb <[email protected]> 15 years ago
  Jeff Ames c6cef4bad5 Comment out unused variables / private fields to avoid compiler warnings. 15 years ago
  Dr Scofield 25a0a56570 From: Alan Webb <[email protected]> 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Dr Scofield 3b689e506f From: Alan Webb <[email protected]> 15 years ago
  Dr Scofield 1d02636c27 cleaning out warnings. 15 years ago