Historique des commits

Auteur SHA1 Message Date
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. il y a 16 ans
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. il y a 16 ans
  Tedd Hansen d02a90823f SCRIPTING STILL BROKEN il y a 16 ans
  Tedd Hansen a9c1f3fdb4 Experimental il y a 16 ans
  Tedd Hansen da8923450a Small bug in ResetScript il y a 16 ans
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. il y a 16 ans
  Tedd Hansen a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;) il y a 16 ans
  Tedd Hansen 260145a7e6 Dynamic loading of ScriptEngine in ScriptServer il y a 16 ans
  Tedd Hansen 6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) il y a 16 ans
  Tedd Hansen 527b5f86a2 In this commit I am using an editor feature called "Save All" before I commit. il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 16 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  Sean Dague 139994757c changes to pass nini config object to the modules that get il y a 17 ans
  lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin' il y a 17 ans
  Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing il y a 17 ans
  Tedd Hansen cef8c5e9d7 Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy. il y a 17 ans
  Sean Dague ffe9c9374a mass update of urls in source code to new website il y a 17 ans
  MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). il y a 17 ans
  Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). il y a 17 ans
  Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. il y a 17 ans
  lbsa71 5403153c15 A case of 'while I was working someone set me up the bomb'. il y a 17 ans
  lbsa71 22537aa620 * Added stub OnRezScript handler with plentiful of comments il y a 17 ans
  Tedd Hansen 37446b0392 Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). il y a 17 ans
  Tedd Hansen 1284369a32 Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. il y a 17 ans
  Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter. il y a 17 ans
  lbsa71 e53d680d41 * Now sending manager, host and root host to Script in constructor. il y a 17 ans
  Tedd Hansen 16defc30eb krinkec's updates to ll* interface and functions il y a 17 ans
  Tedd Hansen 9573aa7582 llSay() works again. Cleanup of debug messages. il y a 17 ans