Historique des commits

Auteur SHA1 Message Date
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Teravus Ovares d0123a796b ODEPlugin il y a 16 ans
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. il y a 16 ans
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. il y a 16 ans
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; il y a 16 ans
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! il y a 16 ans
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. il y a 16 ans
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild il y a 16 ans
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. il y a 16 ans
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() il y a 16 ans
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 17 ans
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim il y a 17 ans
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. il y a 17 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 17 ans
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. il y a 17 ans
  Jeff Ames 924026d01c cleaned up some mono compiler warnings il y a 17 ans
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. il y a 17 ans
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. il y a 17 ans
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin il y a 17 ans
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates il y a 17 ans
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates il y a 17 ans
  dan miller fdb57b28b1 prim cuts in ODE il y a 17 ans
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. il y a 17 ans
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. il y a 17 ans
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy il y a 17 ans
  Sean Dague ffe9c9374a mass update of urls in source code to new website il y a 17 ans