mingchen
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71ca162821
*Moved LandManagement into its own region module (spiffy!)
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16 years ago |
Teravus Ovares
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dc79146d01
* Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
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16 years ago |
Teravus Ovares
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8d5bcc9da1
* Fix for if 782: Locked prims may still be moved by click+drag.
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16 years ago |
Jeff Ames
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a0e1be3280
Fixed some comparisons of LLUUIDs to null.
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16 years ago |
Jeff Ames
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e5b9144282
Formatting cleanup.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Jeff Ames
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a8aeec29da
Fix a few mono compiler warnings. Minor cleanup.
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16 years ago |
Adam Frisby
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14b37533aa
* Removed more compiler warnings, dead code, etc.
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
Charles Krinke
|
3df36523cb
Thank you very much, Hashbox for:
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16 years ago |
Charles Krinke
|
e6a74344e7
Thank you Hashbox for adding the
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16 years ago |
lbsa71
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c927928245
* some refactoring on permissions
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16 years ago |
Teravus Ovares
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38f0615ffe
* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
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16 years ago |
Teravus Ovares
|
8d37e91454
* Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
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16 years ago |
Teravus Ovares
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85a9834ed8
* A lot of ugly permissions updates.
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16 years ago |
lbsa71
|
0b0bb28fd5
* added count of texture data bytes and asset bytes
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16 years ago |
MW
|
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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16 years ago |
lbsa71
|
dfda3dd4d7
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission.
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16 years ago |
MW
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795a339af5
First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)
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16 years ago |
Teravus Ovares
|
3a83be1721
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
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17 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
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17 years ago |
mingchen
|
37ea050886
*Removed some exceptions that were thrown in Land that is no longer needed.
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17 years ago |
Teravus Ovares
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57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
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17 years ago |
Teravus Ovares
|
bb824eadee
* Refactored Permissions into ScenePresence as requested by MW
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17 years ago |
Teravus Ovares
|
31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
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17 years ago |
Teravus Ovares
|
4bd38fc65a
* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
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17 years ago |
Teravus Ovares
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d263a044b1
* Added the ability to restart your individual sims from within them using the estate tools.
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17 years ago |
MW
|
7f99644864
Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
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17 years ago |
Teravus Ovares
|
3cb2b5eb66
* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
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17 years ago |
lbsa71
|
67e12b95ea
* Optimized usings
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17 years ago |