Commit History

Author SHA1 Message Date
  mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 16 years ago
  Teravus Ovares dc79146d01 * Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL 16 years ago
  Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag. 16 years ago
  Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null. 16 years ago
  Jeff Ames e5b9144282 Formatting cleanup. 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 16 years ago
  Adam Frisby 14b37533aa * Removed more compiler warnings, dead code, etc. 16 years ago
  Jeff Ames a8cfbbe963 Minor cleanup. 16 years ago
  Charles Krinke 3df36523cb Thank you very much, Hashbox for: 16 years ago
  Charles Krinke e6a74344e7 Thank you Hashbox for adding the 16 years ago
  lbsa71 c927928245 * some refactoring on permissions 16 years ago
  Teravus Ovares 38f0615ffe * This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. 16 years ago
  Teravus Ovares 8d37e91454 * Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.< 16 years ago
  Teravus Ovares 85a9834ed8 * A lot of ugly permissions updates. 16 years ago
  lbsa71 0b0bb28fd5 * added count of texture data bytes and asset bytes 16 years ago
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 16 years ago
  lbsa71 dfda3dd4d7 * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission. 16 years ago
  MW 795a339af5 First part of changing prim's permission flags to use the correct enum (libsl PermissionMask) 16 years ago
  Teravus Ovares 3a83be1721 * Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers. 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  mingchen 37ea050886 *Removed some exceptions that were thrown in Land that is no longer needed. 17 years ago
  Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'. 17 years ago
  Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW 17 years ago
  Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission. 17 years ago
  Teravus Ovares 4bd38fc65a * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim. 17 years ago
  Teravus Ovares d263a044b1 * Added the ability to restart your individual sims from within them using the estate tools. 17 years ago
  MW 7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid. 17 years ago
  Teravus Ovares 3cb2b5eb66 * Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet) 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago