MW
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13a077674c
checking that these two files are commented out
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16 years ago |
MW
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c2ea7b99e1
Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
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16 years ago |
lbsa71
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ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Adam Frisby
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c5d1f87cd2
* Removed and sorted using clauses in a number of files.
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16 years ago |
lbsa71
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84959bf530
* Renamed the Data Framework namespaces
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16 years ago |
MW
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23c7c6dabd
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted.
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16 years ago |
MW
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8ad450f83e
More work on trying to get AvatarFactoryModule to play nicely with multiple threads
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16 years ago |
MW
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4616563cc4
Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
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16 years ago |
Justin Clarke Casey
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1229503764
Revert the index -> Add changes made in AvatarFactoryModule previously. It appears that in conjunction with MW's locking changes, that two threads may race to create the avatar
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16 years ago |
Justin Clarke Casey
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df21da6dec
* Patch from Dr Schofld's (IBM). In his own words
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16 years ago |
MW
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d91c03e23b
Added some locks on the cache Dictionary in AvatarFactoryModule.
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16 years ago |
Justin Clarke Casey
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5e9ae68df4
* Fix for mantis 522. However, I would be a little surprised if this code did much anyway, so perhaps it's not currently in use.
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16 years ago |
Tedd Hansen
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d1e0b642f4
* Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)
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16 years ago |
MW
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5a63047144
small bit of refactoring,
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16 years ago |
MW
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755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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16 years ago |
lbsa71
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f72b834b25
* setting some readonlies
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Jeff Ames
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8d995a5a5d
Minor cleanup
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17 years ago |
Teravus Ovares
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9abe4b2ebf
* Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
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17 years ago |
Jeff Ames
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712efda9b9
added copyright notices
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17 years ago |
MW
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87b337ebf9
Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
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17 years ago |
MW
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e23290eff6
Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
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17 years ago |
MW
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4eba3373dc
Fixed bug in Appearance update in AvatarFactoryModule.
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17 years ago |
MW
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285fa3fe9e
Some refactoring
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17 years ago |
Jeff Ames
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4c0ddacc16
minor meaningless changes
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17 years ago |
MW
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555afddbad
Just for Cfk!
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17 years ago |
MW
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5ae8759de1
Added some error handling (and console output) to BaseHttpServer.
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17 years ago |
MW
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cac98171e5
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
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17 years ago |
MW
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c28f505caa
small bit of refactoring
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17 years ago |