Commit History

Author SHA1 Message Date
  MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 17 years ago
  MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite). 17 years ago
  MW 04b1767886 Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished). 17 years ago
  MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 17 years ago
  MW 822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. 17 years ago
  MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 17 years ago
  MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). 17 years ago
  Sean Dague 2a3c79df83 changed to native line ending encoding 17 years ago
  MW 7198d7980d Next time maybe I should check it still compiles before committing. 17 years ago
  MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). 17 years ago
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 years ago
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 years ago
  mingchen 108d89f894 *Master User is now set up 17 years ago
  MW 3456d951d8 Imported the scripting changes, so now should be up to date with sugilite. 17 years ago
  MW 14ea54b441 should now work. 17 years ago
  mingchen e392e222a8 *Added some missing files I forgot to add...OpenSim.sln should compile now 17 years ago