MW
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94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
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17 years ago |
MW
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a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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17 years ago |
MW
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04b1767886
Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
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17 years ago |
MW
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7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
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17 years ago |
MW
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822881eac5
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
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17 years ago |
MW
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114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
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17 years ago |
MW
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70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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17 years ago |
Sean Dague
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2a3c79df83
changed to native line ending encoding
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17 years ago |
MW
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7198d7980d
Next time maybe I should check it still compiles before committing.
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17 years ago |
MW
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7f03246653
Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
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17 years ago |
lbsa71
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9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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17 years ago |
MW
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9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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17 years ago |
mingchen
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108d89f894
*Master User is now set up
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17 years ago |
MW
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3456d951d8
Imported the scripting changes, so now should be up to date with sugilite.
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17 years ago |
MW
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14ea54b441
should now work.
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17 years ago |
mingchen
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e392e222a8
*Added some missing files I forgot to add...OpenSim.sln should compile now
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17 years ago |