Jeff Ames
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47180080f0
Formatting cleanup.
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hace 16 años |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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hace 16 años |
Tedd Hansen
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667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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hace 16 años |
Tedd Hansen
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d02a90823f
SCRIPTING STILL BROKEN
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hace 16 años |
Tedd Hansen
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a9c1f3fdb4
Experimental
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hace 16 años |
Tedd Hansen
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da8923450a
Small bug in ResetScript
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hace 16 años |
Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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hace 16 años |
Tedd Hansen
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a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
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hace 16 años |
Tedd Hansen
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260145a7e6
Dynamic loading of ScriptEngine in ScriptServer
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hace 16 años |
Tedd Hansen
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6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
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hace 17 años |
Tedd Hansen
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527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
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hace 17 años |
lbsa71
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efd90b56b7
* Optimized usings
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hace 17 años |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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hace 17 años |
lbsa71
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67e12b95ea
* Optimized usings
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hace 17 años |
Sean Dague
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139994757c
changes to pass nini config object to the modules that get
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hace 17 años |
lbsa71
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a40e7100a2
* Gave ModuleLoader some good lovin'
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hace 17 años |
Sean Dague
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afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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hace 17 años |
Tedd Hansen
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cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
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hace 17 años |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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hace 17 años |
MW
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c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
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hace 17 años |
Tedd Hansen
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b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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hace 17 años |
Tedd Hansen
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5a86fd2c31
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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hace 17 años |
lbsa71
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5403153c15
A case of 'while I was working someone set me up the bomb'.
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hace 17 años |
lbsa71
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22537aa620
* Added stub OnRezScript handler with plentiful of comments
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hace 17 años |
Tedd Hansen
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37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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hace 17 años |
Tedd Hansen
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1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
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hace 17 años |
Tedd Hansen
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fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
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hace 17 años |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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hace 17 años |
Tedd Hansen
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16defc30eb
krinkec's updates to ll* interface and functions
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hace 17 años |
Tedd Hansen
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9573aa7582
llSay() works again. Cleanup of debug messages.
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hace 17 años |