Commit History

Author SHA1 Message Date
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 years ago
  Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 16 years ago
  Justin Clarke Casey 0b7626b630 * Remove unused (and somewhat nonsensical) method in PhysicsActor 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 16 years ago
  Teravus Ovares d0123a796b ODEPlugin 16 years ago
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 years ago
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 years ago
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 years ago
  Teravus Ovares 640ad259d4 * A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow. 16 years ago
  Teravus Ovares 740ce20d9d * Found the land bug, yay 16 years ago
  Teravus Ovares 07774473af * Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error? 16 years ago
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 years ago
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 17 years ago
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 17 years ago
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Teravus Ovares b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 17 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 years ago
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 17 years ago
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates 17 years ago
  Teravus Ovares fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity. 17 years ago
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 17 years ago
  dan miller fdb57b28b1 prim cuts in ODE 17 years ago
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 17 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 17 years ago
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago