Jeff Ames
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47180080f0
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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c5d1f87cd2
* Removed and sorted using clauses in a number of files.
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
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e333eaf4b6
* ODEPlugin
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
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2f43578386
* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
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b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
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14368d9a73
* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
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%!s(int64=17) %!d(string=hai) anos |
Jeff Ames
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e278d07220
refactored ChatModule a bit.
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%!s(int64=17) %!d(string=hai) anos |
Jeff Ames
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696f5e27a9
removed old debugging code from IM and chat modules
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
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67e12b95ea
* Optimized usings
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%!s(int64=17) %!d(string=hai) anos |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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%!s(int64=17) %!d(string=hai) anos |
MW
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27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
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%!s(int64=17) %!d(string=hai) anos |
Sean Dague
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139994757c
changes to pass nini config object to the modules that get
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%!s(int64=17) %!d(string=hai) anos |
Adam Frisby
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aaaa3c6835
* Test thy commits! (oops, sorry!)
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%!s(int64=17) %!d(string=hai) anos |
Adam Frisby
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d8cbd173f5
* Instant Message functionality moved into a Region Modules
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
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a40e7100a2
* Gave ModuleLoader some good lovin'
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%!s(int64=17) %!d(string=hai) anos |
Sean Dague
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c3d8f1f425
getting all our line endings consistant again
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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%!s(int64=17) %!d(string=hai) anos |
Sean Dague
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b8d9737a47
fixing me some line endings
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%!s(int64=17) %!d(string=hai) anos |
MW
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bfd36e2e83
Some work on Module loading/management.
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%!s(int64=17) %!d(string=hai) anos |
MW
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f388a47254
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
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%!s(int64=17) %!d(string=hai) anos |
MW
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e1505be97f
Added some place holder classes for various modules.
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%!s(int64=17) %!d(string=hai) anos |