Commit History

Author SHA1 Message Date
  Jeff Ames 8d995a5a5d Minor cleanup 17 years ago
  Jeff Ames 83ca8bd178 Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation. 17 years ago
  Sean Dague c7f5a94763 put in a try block to catch the ForEach loop dying. 17 years ago
  Sean Dague 6b5db310cd debug to catch any users of the stop interface 17 years ago
  Sean Dague 2e38e534d9 consolidate client view exit paths, this seems to 17 years ago
  Sean Dague 1fd62bc1af force a flush before client shutdown, so no important packets are lost 17 years ago
  Sean Dague 696fb65199 minor restructure of ClientView.cs to get all the attributes 17 years ago
  MW 909fcd554f A few minor changes/additions/fixes. 17 years ago
  Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 17 years ago
  Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations. 17 years ago
  MW 611327e104 more work on texture downloading. 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Jeff Ames e278d07220 refactored ChatModule a bit. 17 years ago
  Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene. 17 years ago
  Sean Dague cace0e055c change PacketQueue to take the byte[] throttle instead 17 years ago
  Jeff Ames 65b9fa9a5f added more packet handling stubs 17 years ago
  Brian McBee 383eccc543 hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region. 17 years ago
  Brian McBee beca2373e1 Allow moving, deleting, and restoring objects in inventory. 17 years ago
  MW 87b337ebf9 Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. 17 years ago
  Sean Dague 0aa982c252 move to PacketQueue for throttling. This has been tested with a couple 17 years ago
  Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 17 years ago
  Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'. 17 years ago
  Sean Dague 9326ee425b added a lock to prevent multiple Timer popping races 17 years ago
  Sean Dague 1ad83bcf1b reversing the r2599 patch, as this started causing CreateThread errors for 17 years ago
  Jeff Ames 73599c0f25 removed obsolete Verbose() function 17 years ago
  lbsa71 395637acdd * now the throttle timer is stopped whilst processing Queue so that it won't fire twice 17 years ago
  Adam Frisby 9e5f7fb415 * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> 17 years ago
  Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW 17 years ago
  Jeff Ames 54c070608e made log messages for known unhandled packet types shorter and yellower. added handler stubs. 17 years ago
  Sean Dague 2adcdd3d15 minor refactor so that I can now grok what happens for outgoing packets 17 years ago