커밋 기록

작성자 SHA1 메시지 날짜
  Mic Bowman 83626e60e6 Adds a configuration option to cannibalize bandwidth from the 10 년 전
  dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 10 년 전
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 년 전
  dahlia 719810e9d8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 년 전
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 년 전
  Justin Clark-Casey (justincc) 5fc871027e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 10 년 전
  Justin Clark-Casey (justincc) 2cf7478b9a Merge branch 'justincc-master' 10 년 전
  Mic Bowman 2e78e89c36 Clean up orphaned json stores. This can happen when an object is 10 년 전
  Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 10 년 전
  dahlia 4800303abd update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity 10 년 전
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 년 전
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 년 전
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 년 전
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 11 년 전
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 11 년 전
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 년 전
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 11 년 전
  Oren Hurvitz e8273fa8ad - Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging 11 년 전
  Robert Adams 4fb3d314b8 Fix casting error for float type INI file parameter parsing. 10 년 전
  Justin Clark-Casey (justincc) d466446df3 Merge branch 'justincc-master' 10 년 전
  Justin Clark-Casey (justincc) e9454d4672 Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check 10 년 전
  Oren Hurvitz 50ea2e0d67 Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 11 년 전
  Justin Clark-Casey (justincc) 0cbe5f8424 Remove redundant methods in FlotsamAssetCache 10 년 전
  Justin Clark-Casey (justincc) b9453a8f6f implement CoreAssetCache.Check() 10 년 전
  Justin Clark-Casey (justincc) 427ffd3387 implement GlynnTuckerAssetCache.Check() 10 년 전
  Justin Clark-Casey (justincc) fc7ccfdafa Properly implement CenomeAssetCache.Check() 10 년 전
  Justin Clark-Casey (justincc) ee8ba1ab9a Simplify FlotsamAssetCache.CheckFromMemoryCache() 10 년 전
  Justin Clark-Casey (justincc) d381da81d6 minor: Add method doc to IImproveAssetCache 10 년 전
  Justin Clark-Casey (justincc) 97fbb8ed45 Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed 10 년 전
  Justin Clark-Casey (justincc) 12bfce7b9f elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() 10 년 전