Commit History

Author SHA1 Message Date
  Robert Adams e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 12 years ago
  Robert Adams ea36d4a4cf BulletSim: Add AddObjectForce to BulletSim API. 12 years ago
  Robert Adams e38d26a2dc BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure 12 years ago
  Robert Adams 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. 12 years ago
  Robert Adams 7d30637d51 BulletSim: refactor all the linkset logic out of the prim class 12 years ago
  Robert Adams 5707e171f4 BulletSim: Move constraint tracking from C++ code to C# code 12 years ago
  Robert Adams 85c6eb7c50 BulletSim: add all the new functions to BulletSimAPI. 12 years ago
  Robert Adams ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging. 12 years ago
  Robert Adams 142de1d02f BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code. 12 years ago
  Robert Adams b22d040169 BulletSim: add some new runtime setable parameters to match the dll. 12 years ago
  Robert Adams e9de7e7107 Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface. 12 years ago
  Robert Adams 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 13 years ago
  Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 13 years ago
  Robert Adams 7640b5abf6 BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning 13 years ago
  Robert.Adams 5ffec1cd64 Pass collisions and updates in pinned memory (saves marshaling). 13 years ago
  Robert Adams 302d72701d BulletSim initial checkin 13 years ago