Robert Adams
|
65c131c4a3
BulletSim: remove trailing spaces to make git happy.
|
12 years ago |
Robert Adams
|
a61f20ac74
BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
|
12 years ago |
Robert Adams
|
d94c4646cc
BulletSim: add asset fetching so BulletSim works with new physics asset handling.
|
12 years ago |
Robert Adams
|
f422b9b388
BulletSim: reorder avatar collision checking to eliminate double collision_end.
|
12 years ago |
Robert Adams
|
e87a179c89
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
|
12 years ago |
Robert Adams
|
fd7a097849
BulletSim: Update BSCharacter to use API2 interface.
|
12 years ago |
Robert Adams
|
68698975f1
BulletSim: Add Force* operations to objects to allow direct push to engine.
|
12 years ago |
Robert Adams
|
87825b0abe
BulletSim: Fix crash when linking large physical linksets.
|
12 years ago |
Robert Adams
|
ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
|
12 years ago |
Robert Adams
|
7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
|
12 years ago |
Robert Adams
|
f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
|
12 years ago |
Robert Adams
|
4589bc84a3
BulletSim: Terrain sets proper collision flags on creation.
|
12 years ago |
Robert Adams
|
735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
|
12 years ago |
Robert Adams
|
d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
|
12 years ago |
Robert Adams
|
22290ef35a
BulletSim: complete code for managed code shape and body tracking. Not debugged.
|
12 years ago |
Robert Adams
|
91efccabdc
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
|
12 years ago |
Robert Adams
|
ee7cda261c
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
|
12 years ago |
Robert Adams
|
6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
|
12 years ago |
Robert Adams
|
2c5ff93990
BulletSim: Way too many changes in one commit.
|
12 years ago |
Robert Adams
|
126eae7100
BulletSim: Add Bullet body and shape to BSPhysObject and rename
|
12 years ago |
Robert Adams
|
7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
|
12 years ago |
Robert Adams
|
7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
|
12 years ago |