Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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13 years ago |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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f84dbafb0c
remove gods event subscription to gods module from scene
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14 years ago |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 years ago |
Justin Clark-Casey (justincc)
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e078fb2e71
Implement god mode user freezing and unfreezing
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15 years ago |
John Hurliman
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4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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15 years ago |
John Hurliman
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23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Teravus Ovares
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c2e75aecd1
* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
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15 years ago |
Justin Clarke Casey
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2914bfe7b0
* Fix test breakage by always inserting a gods module when testing
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15 years ago |
Justin Clarke Casey
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ac8fc02afc
* refactor: Move god related methods in Scene out to a module
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15 years ago |