Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status. há 12 anos atrás
  SignpostMarv 35b7c80e0b implementing osDropAttachment & osDropAttachmentAt há 12 anos atrás
  Justin Clark-Casey (justincc) 818379ba14 Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene. há 12 anos atrás
  Diva Canto 87d810217e Guard against inventory get failures. há 12 anos atrás
  Melanie 9aec62f0ac Fix scripted detach of temp attachments há 12 anos atrás
  Melanie 9bd2c1b88a As per lindn spec, disable detach and drop for temp attachments há 12 anos atrás
  Melanie fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. há 12 anos atrás
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per há 12 anos atrás
  Melanie fe99948c58 Fix the order of operations on detach. The object must always be serialized há 12 anos atrás
  Justin Clark-Casey (justincc) 356d597296 Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached. há 12 anos atrás
  Justin Clark-Casey (justincc) b6476eaac3 Stop sending the viewer an inventory create message if a known attachment item is updated. há 12 anos atrás
  Justin Clark-Casey (justincc) fc24563206 Add regression TestDetachScriptedAttachmentToInventory() há 12 anos atrás
  Justin Clark-Casey (justincc) f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. há 12 anos atrás
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. há 12 anos atrás
  Justin Clark-Casey (justincc) f6e5791ecd refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension há 12 anos atrás
  Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork. há 12 anos atrás
  Justin Clark-Casey (justincc) 571fd966cb Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. há 12 anos atrás
  Justin Clark-Casey (justincc) f263d6a910 Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null. há 12 anos atrás
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. há 12 anos atrás
  Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads. há 12 anos atrás
  Justin Clark-Casey (justincc) 5301648cff In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization. há 12 anos atrás
  Justin Clark-Casey (justincc) 4cf49369b5 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition. há 12 anos atrás
  Justin Clark-Casey (justincc) 1aa7469253 correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule há 12 anos atrás
  Justin Clark-Casey (justincc) 3c3ea19620 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars. há 12 anos atrás
  Justin Clark-Casey (justincc) 67ebe80dd9 Resolve some mono compiler warnings. há 12 anos atrás
  Justin Clark-Casey (justincc) 68918d632f Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion() há 12 anos atrás
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. há 12 anos atrás
  Justin Clark-Casey (justincc) 01b00ad0d5 Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed. há 12 anos atrás
  Justin Clark-Casey (justincc) 6b299a4287 Comment out some debug ATTACHMENTS log messages for now. há 12 anos atrás
  Oren Hurvitz 2f398231ac Minor improvements to logging há 12 anos atrás