Justin Clark-Casey (justincc)
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6235d16c31
Make "show object part" command correctly display script status.
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há 12 anos atrás |
SignpostMarv
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35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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818379ba14
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
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há 12 anos atrás |
Diva Canto
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87d810217e
Guard against inventory get failures.
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há 12 anos atrás |
Melanie
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9aec62f0ac
Fix scripted detach of temp attachments
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há 12 anos atrás |
Melanie
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9bd2c1b88a
As per lindn spec, disable detach and drop for temp attachments
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há 12 anos atrás |
Melanie
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fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
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há 12 anos atrás |
Melanie
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e126915bc1
Change attachment handling to remove object from the scene first as per
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há 12 anos atrás |
Melanie
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fe99948c58
Fix the order of operations on detach. The object must always be serialized
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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356d597296
Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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b6476eaac3
Stop sending the viewer an inventory create message if a known attachment item is updated.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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f6e5791ecd
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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571fd966cb
Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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f263d6a910
Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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5301648cff
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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4cf49369b5
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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1aa7469253
correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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3c3ea19620
Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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67ebe80dd9
Resolve some mono compiler warnings.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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68918d632f
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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01b00ad0d5
Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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6b299a4287
Comment out some debug ATTACHMENTS log messages for now.
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há 12 anos atrás |
Oren Hurvitz
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2f398231ac
Minor improvements to logging
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há 12 anos atrás |