Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits. 12 years ago
  Justin Clark-Casey (justincc) b5a3c74a5c Add "active true|false" to "debug scene" console command. 12 years ago
  Oren Hurvitz ce468215d5 Support multi-region OAR files 12 years ago
  Justin Clark-Casey (justincc) d53a53d4c5 Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 12 years ago
  Justin Clark-Casey (justincc) e6fb458597 no-op change for cia.vc test 12 years ago
  Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks. 12 years ago
  Justin Clark-Casey (justincc) 374ebab574 Strip experimental tag from --publish option of "save oar" region console command 12 years ago
  Justin Clark-Casey (justincc) 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 12 years ago
  Justin Clark-Casey (justincc) a1e99642c1 Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command 12 years ago
  Justin Clark-Casey (justincc) be39f03caa minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 12 years ago
  Justin Clark-Casey (justincc) 15283d35f1 Extend "show circuits" to show circuit code, ip and viewer name. 12 years ago
  Justin Clark-Casey (justincc) 6a0de355e0 Add active status to "show connections" 12 years ago
  Justin Clark-Casey (justincc) ca412032e8 Put output for "show connections" command into standard table format. 12 years ago
  Justin Clark-Casey (justincc) 87ca820f9b Replace "kill uuid" console command with the more consistent "delete object uuid", which was present in the last opensim release. 12 years ago
  Justin Clark-Casey (justincc) c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 12 years ago
  Justin Clark-Casey (justincc) 94517c8d5c Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen. 12 years ago
  Justin Clark-Casey (justincc) aeed4d3041 minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter 12 years ago
  Justin Clark-Casey (justincc) 478acfff34 When setting debug http level, do this for all known http servers, not just the main instance. 12 years ago
  Justin Clark-Casey (justincc) 93ba0332c4 minor: Extend 'debug http' usage statement to 0..3 from 0..2 12 years ago
  Justin Clark-Casey (justincc) 9825861f4a Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc. 12 years ago
  BlueWall c53c55fed0 Add variable timer configureation for the timer_Script 12 years ago
  Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly. 12 years ago
  Justin Clark-Casey (justincc) b56673c920 Fix bug with "kick user" reducing agent counts by 2 instead of 1. 12 years ago
  Justin Clark-Casey (justincc) 98b46d48fe Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached. 12 years ago
  BlueWall 3229e32b4e Add replaceable region modules to the "show modules" command 12 years ago
  Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats. 12 years ago
  Mic Bowman de44734fe9 Saving estate state is really slow (relatively) and it gets 12 years ago
  Justin Clark-Casey (justincc) 2bad430ed8 Put scene object related console commands into new "Objects" help category rather than "Regions" 12 years ago
  Justin Clark-Casey (justincc) ab243f4a57 Incorporate scene teleporting debugging into "debug scene teleport true|false" command 12 years ago
  Justin Clark-Casey (justincc) 9671e43497 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate. 12 years ago