Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 12 years ago
  Marck dd2564d7ec refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes. 13 years ago
  Teravus Ovares (Dan Olivares) 983c6a74b1 * Add CSharpSqlite to prebuild 13 years ago
  Melanie 859beaf830 Revert one of the previous patches' hunks. The new code looked better, but 14 years ago
  AlexRa c6977cbd4d Added CreatorID to SQLite asset data 14 years ago
  AlexRa ccee95552f A bit of harmless refactoring in SQLiteAssetData.cs 14 years ago
  Diva Canto 9cf6b81256 Yey for unit tests. The previous commit had a couple of bugs on SQL statements. Fixed here. 14 years ago
  Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. 14 years ago
  Melanie bc6995f921 Add Delete handler to SQLite (NG) 14 years ago
  Melanie 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 years ago
  Justin Clark-Casey (justincc) cc67de5b86 rename SQLiteNG to SQLite and SQLite to SQLiteLegacy 14 years ago
  Justin Clark-Casey (justincc) e0f8362e7a minor: add some documentation around the asset udp request path and replace some magic numbers with libomv enums 14 years ago
  John Hurliman df76e95aa2 Changed asset CreatorID to a string 14 years ago
  John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 14 years ago
  Justin Clark-Casey (justincc) b9c3846e81 minor: remove some mono compiler warnings 14 years ago
  Justin Clark-Casey (justincc) 73b437b7b4 minor: remove some mono compiler warnings 14 years ago
  John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 14 years ago
  Diva Canto c8c4b4c505 Switched log level of an annoying message in SQLite to Debug, and commented it too. 14 years ago
  Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 15 years ago
  Kunnis d2e5380cb2 * Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Justin Clarke Casey 3791386d4d * Change default sqlite asset db back to Asset.db instead of AssetStorage.db 15 years ago
  lbsa71 29355de6ee * Some more experimental work on distributed assets. Nothing hotwired yet. 15 years ago
  Justin Clarke Casey 80ea563bcc * minor: correct some documentation in SQLiteAssetData.cs 15 years ago
  Justin Clarke Casey 7f8552fe63 * Change SQLite asset UUID to dashed format to be consistent 15 years ago
  Mike Mazur a2f07ecd2e Implemented FetchAssetMetadataSet in DB backends. 15 years ago
  Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous 15 years ago
  lbsa71 801da4346a * optimized usings. 15 years ago
  Mike Mazur 0c03a48fb2 - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it 15 years ago
  Tedd Hansen 9511a8c763 Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. 15 years ago