Commit History

Author SHA1 Message Date
  mingchen 9c0ba3578d *Fixing the prebuild.xml 17 years ago
  mingchen 51488ee7f4 *Moved region loading into its own interface IRegionLoader 17 years ago
  Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. 17 years ago
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 17 years ago
  Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 17 years ago
  Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets. 17 years ago
  Tleiades Hax 60e4541865 Created a generic RESTClient component, which simplifies querying for resources from REST based web-services. 17 years ago
  Tleiades Hax f6279beafb Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005 17 years ago
  Tleiades Hax 6653f97a48 17 years ago
  Sean Dague 139994757c changes to pass nini config object to the modules that get 17 years ago
  MW 5144742e95 updated prebuild.xml 17 years ago
  lbsa71 77459edb70 * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken! 17 years ago
  Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. 17 years ago
  MW 4c25008850 Applied patch 485, inventory patch from tleiades (thanks again). 17 years ago
  MW 6a43889f65 removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed 17 years ago
  Tedd Hansen 6dd923b01d Some more work on new ScriptEngine. 17 years ago
  Sean Dague 29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL 17 years ago
  lbsa71 5a65521203 == The "right name and place" commit == 17 years ago
  lbsa71 2054ea5f4e * Deleted erroneous ref 17 years ago
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 17 years ago
  lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 17 years ago
  lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades! 17 years ago
  Sean Dague 2528c28211 fix order issue with prebuild.xml, we need to build Local before 17 years ago
  lbsa71 197a07ccad * Added missing project ref 17 years ago
  lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality 17 years ago
  Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 17 years ago
  lbsa71 6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS 17 years ago
  Sean Dague 4cb8108fae added version 17 years ago
  Brian McBee 279177219e Fixed missing Axiom references. 17 years ago
  MW e2e13a9756 Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. 17 years ago