Commit History

Author SHA1 Message Date
  Robert Adams b2087add96 Add missing prebuild.xml dependency for System.Action2<t1,t2> in recent additions 11 years ago
  Justin Clark-Casey (justincc) 2bfbfc5725 minor: Remove unnecessary very old System.Net reference in OpenSim.Region.ScriptEngine.Shared 11 years ago
  Justin Clark-Casey (justincc) b8a7c8b26f Add regression test for llRequestUrl() 11 years ago
  Diva Canto 036d73c52a This should fix the build fail. Fingers crossed. 11 years ago
  Diva Canto 9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 11 years ago
  Diva Canto 5e709b087c Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dll 11 years ago
  teravus 94a5232d3a * Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs 11 years ago
  Justin Clark-Casey (justincc) 1fc9f282fa Merge branch 'dynamic-attributes2' 11 years ago
  teravus 27a0b3ecbd Commit 1 in of this branch feature. This is one of many... 11 years ago
  Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 11 years ago
  Robert Adams aea90c198f BulletSim: reorder dependencies for tests and specify path for meshing dll since it is placed in the Physics directory 11 years ago
  Robert Adams 2c5f0677e5 BulletSim: fix reference path for BulletSim tests in prebuild.xml 11 years ago
  Robert Adams a345a2feb7 BulletSim: add framework for BulletSim unit tests. No tests yet. 11 years ago
  Oren Hurvitz 6daf559fb6 Added unit tests for Dynamic Attributes 11 years ago
  Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 11 years ago
  Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 11 years ago
  Justin Clark-Casey (justincc) cf168194e5 If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation 11 years ago
  teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 11 years ago
  teravus 10de5d8169 * Allow unsafe code with BulletSim 11 years ago
  Justin Clark-Casey (justincc) c8afc8523b Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait. 11 years ago
  Justin Clark-Casey (justincc) 0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.) 11 years ago
  Justin Clark-Casey (justincc) b8949024bc Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)" 11 years ago
  Justin Clark-Casey (justincc) 1b5c41c14a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.) 11 years ago
  Justin Clark-Casey (justincc) fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead. 11 years ago
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 11 years ago
  teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 11 years ago
  BlueWall 063f37cf73 One more time... 12 years ago
  BlueWall a6e5a2f4df Prebuild fix 12 years ago
  BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 12 years ago
  Justin Clark-Casey (justincc) 7fdc251774 Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics. 12 years ago