Historial de Commits

Autor SHA1 Mensaje Fecha
  dahlia c0380d1bfe apparently mono DeflateStream has no CopyTo method =( hace 10 años
  dahlia 1496de7ce9 use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures hace 10 años
  dahlia 7faf286d00 add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed. hace 11 años
  dahlia f4ded3af63 discard alpha in 4-plane sculpt textures before generating physics proxy mesh hace 11 años
  Robert Adams 1821372634 Meshmerizer: remember to add the copied hull verts to the list of hulls. hace 11 años
  Robert Adams 81a6c39781 Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. hace 11 años
  dahlia 440905ad14 change a hull debugging message to Debug instead of Info hace 11 años
  dahlia 0cdea5c2f3 correct some errors in decoding of mesh asset convex decomposition data hace 11 años
  dahlia c5549d2730 add decoder for bounding convex hull hace 11 años
  Robert Adams 0e002e3693 Add DEBUG level logging in Meshmerizer for mesh parsing. There is hace 11 años
  dahlia e65d1e459e fix error in hull point indexing hace 11 años
  dahlia 477bee6468 remove duplicate hull scaling hace 11 años
  dahlia fa8f5bafb2 add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit. hace 11 años
  dahlia 46eb8465a0 fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset hace 11 años
  Robert Adams 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. hace 12 años
  Justin Clark-Casey (justincc) aae76f7be4 Stop logging spurious asset data for {0} is zero length error for sculpts/mesh hace 12 años
  Justin Clark-Casey (justincc) 4c41b53a4b Add prim name to "[MESH]: No recognized physics mesh..." log message hace 12 años
  Justin Clark-Casey (justincc) c0760f9f91 Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh hace 12 años
  Justin Clark-Casey (justincc) a17f93ff44 minor: remove mono compile warning, a Vector3 can never be null since it's a struct hace 13 años
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape hace 13 años
  Robert Adams 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes hace 13 años
  Justin Clark-Casey (justincc) 310a685220 refactor: extract method that generates a physics mesh from prim shape data hace 13 años
  Justin Clark-Casey (justincc) 4197f66052 refactor: extract code which generate points and faces from sculpt data into it's own method. hace 13 años
  Justin Clark-Casey (justincc) b0eacadeb4 fix bug in previous commit hace 13 años
  Justin Clark-Casey (justincc) 122e01949d refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable. hace 13 años
  Justin Clark-Casey (justincc) 5043be13fb Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails. hace 13 años
  Justin Clark-Casey (justincc) 18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized hace 13 años
  Justin Clark-Casey (justincc) 24efb021ff minor Tack the prim name on the end of the "experimental mesh proxy generation" message. hace 13 años
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. hace 13 años
  Justin Clark-Casey (justincc) e8ad8593b6 refactor: eliminate redundant return statement hace 13 años