Commit History

Автор SHA1 Съобщение Дата
  Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. преди 11 години
  Justin Clark-Casey (justincc) 5f0e763062 Remove unused sp.ParentPosition, which has not been used for some time преди 11 години
  Justin Clark-Casey (justincc) 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. преди 11 години
  Oren Hurvitz 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) преди 11 години
  Robert Adams 3dbf4a1002 BulletSim: remove chatty debug message from previous commit. преди 11 години
  Robert Adams e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. преди 11 години
  Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen. преди 11 години
  teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. преди 11 години
  Justin Clark-Casey (justincc) d06c85ea77 Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition. преди 11 години
  Robert Adams 1909ee70f8 Centralize duplicated code in SceneObjectPart for subscribing to преди 11 години
  Justin Clark-Casey (justincc) af9b17c545 minor: remove mono compiler warnings related to keyframe code преди 11 години
  Diva Canto 1286677352 Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! преди 11 години
  teravus d47a18fd09 * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. преди 11 години
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border преди 11 години
  Justin Clark-Casey (justincc) 02fe05f346 Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims. преди 11 години
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). преди 11 години
  dahlia 9ae24cac2f Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed. преди 11 години
  dahlia ce043c5141 Allow changes to TextureEntry to propagate to viewers when MaterialID changes преди 11 години
  Justin Clark-Casey (justincc) 7bf1986e91 Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched. преди 11 години
  Justin Clark-Casey (justincc) 97f0c9da84 Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed. преди 11 години
  Justin Clark-Casey (justincc) c0319daa40 fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched преди 11 години
  Justin Clark-Casey (justincc) 3332af4060 minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes. преди 11 години
  Justin Clark-Casey (justincc) a3c723ee30 Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running преди 11 години
  Melanie 9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. преди 11 години
  Justin Clark-Casey (justincc) 23ae4c0a4d Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments. преди 11 години
  Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask преди 11 години
  Justin Clark-Casey (justincc) 48d41ef307 Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this is being done lazily преди 11 години
  Justin Clark-Casey (justincc) 5c53660a7f Add prototype dynamic objects map for scene object parts преди 11 години
  teravus 5097437e11 * Apparently, sometimes texture entries come in from the wire with no default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception. преди 11 години
  Robert Adams 5920abbf8d Add EventManager events triggered when a SOP is added or removed преди 11 години