Commit History

Author SHA1 Message Date
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 years ago
  Justin Clark-Casey (justincc) b10710d4a5 minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name. 11 years ago
  Diva Canto 3891a8946b New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked) 11 years ago
  Diva Canto c61ff917ef Authenticate ChildAgentUpdate too. 11 years ago
  Melanie 9e05067a4f Add AnimState to CADU 12 years ago
  Diva Canto 99623894c7 Commented a couple of verbose debug messages. 13 years ago
  Justin Clark-Casey (justincc) f24898d049 Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. 13 years ago
  Justin Clark-Casey (justincc) 728fd0b1b8 lock attachments when enumerating through them in ScenePresence.CopyTo(). 13 years ago
  Justin Clark-Casey (justincc) b903d2ca96 In SetAttachment, if the existing attachment has no asset id then carry on rather than abort. 13 years ago
  Justin Clark-Casey (justincc) b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 years ago
  Justin Clark-Casey (justincc) 3d095e84d6 minor: remove mono compiler warnings 13 years ago
  Diva Canto 91a604d4b6 Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle. 13 years ago
  Diva Canto 56df746133 XXX DEBUGGING! 13 years ago
  Diva Canto 9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 13 years ago
  Mic Bowman 541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. 14 years ago
  Jeff Ames ae9c4a4d11 Formatting cleanup. 14 years ago
  Melanie 818ed2032a READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE. 14 years ago
  Master ScienceSim 9cfd3e1d5a Small cleanup and add more debugging information 14 years ago
  Master ScienceSim 6e58c3d563 Half of the compatibility is working. Login into a new region with 14 years ago
  Mic Bowman 657cceb884 Intermediate commit for backward compatability; does not compile yet 14 years ago
  Master ScienceSim b1c8d05888 Major refactoring of appearance handling. 14 years ago
  Teravus Ovares (Dan Olivares) 94f35890e7 * Fixed and re-enabled CacheTests 14 years ago
  Melanie Thielker 26621ca500 Add scripted controllers into agent intersim messaging 14 years ago
  John Hurliman 13a8d11c46 Removing the sLLVector3 dinosaur 14 years ago
  Diva Canto 66920a9047 Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be. 15 years ago
  Diva Canto f11a97f12d * Finished SimulationServiceConnector 15 years ago
  Diva Canto e02062051d Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning. 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  diva 6e368c4b59 Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too. 15 years ago
  Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: 15 years ago