Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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11 years ago |
Justin Clark-Casey (justincc)
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b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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11 years ago |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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11 years ago |
Diva Canto
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c61ff917ef
Authenticate ChildAgentUpdate too.
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11 years ago |
Melanie
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9e05067a4f
Add AnimState to CADU
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12 years ago |
Diva Canto
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99623894c7
Commented a couple of verbose debug messages.
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13 years ago |
Justin Clark-Casey (justincc)
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f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
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13 years ago |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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13 years ago |
Justin Clark-Casey (justincc)
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b903d2ca96
In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
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13 years ago |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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13 years ago |
Justin Clark-Casey (justincc)
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3d095e84d6
minor: remove mono compiler warnings
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13 years ago |
Diva Canto
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91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
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13 years ago |
Diva Canto
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56df746133
XXX DEBUGGING!
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13 years ago |
Diva Canto
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9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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13 years ago |
Mic Bowman
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541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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14 years ago |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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14 years ago |
Melanie
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818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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14 years ago |
Master ScienceSim
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9cfd3e1d5a
Small cleanup and add more debugging information
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14 years ago |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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14 years ago |
Mic Bowman
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657cceb884
Intermediate commit for backward compatability; does not compile yet
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14 years ago |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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14 years ago |
Teravus Ovares (Dan Olivares)
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94f35890e7
* Fixed and re-enabled CacheTests
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14 years ago |
Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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14 years ago |
John Hurliman
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13a8d11c46
Removing the sLLVector3 dinosaur
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14 years ago |
Diva Canto
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66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
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15 years ago |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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15 years ago |
Diva Canto
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e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
diva
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6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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15 years ago |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 years ago |