Justin Clark-Casey (justincc)
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047ef9c2a5
minor: remove some mono compiler warnings in OdePlugin
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hace 11 años |
Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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hace 12 años |
Justin Clark-Casey (justincc)
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68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
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hace 12 años |
Justin Clark-Casey (justincc)
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9846a1e56e
Report an error if the required native Windows ODE library can't be found.
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hace 12 años |
Justin Clark-Casey (justincc)
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b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
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hace 12 años |
Justin Clark-Casey (justincc)
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71d221cdc0
Remove the unused CollisionLocker from ODE
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hace 13 años |
Justin Clark-Casey (justincc)
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36df9ae79a
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability
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hace 13 años |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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hace 13 años |
dahlia
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5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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hace 13 años |
dahlia
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90b810c27e
force mesh proxy for simple box prims with path cut
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hace 13 años |
Teravus Ovares (Dan Olivares)
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46db73b62b
* Re-Adding Scene TimeDilation to Object Update Packets.
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hace 14 años |
Diva Canto
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1e7ce6dbce
Hunting for the problem in #4777
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hace 14 años |
Diva Canto
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9b410f5e94
Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777.
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hace 14 años |
Diva Canto
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f0f684161e
Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777
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hace 14 años |
Melanie
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47d5f90629
Remove an error in meshing error reporting. Now doesn't double-bomb
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hace 14 años |
Melanie
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ceac35bac1
Log and eat sculpt meshing exceptions caused by bad jp2 data.
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hace 14 años |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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hace 15 años |
Teravus Ovares (Dan Olivares)
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781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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hace 15 años |
Teravus Ovares (Dan Olivares)
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3ebb528c79
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
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hace 15 años |
Teravus Ovares (Dan Olivares)
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21f80b6507
* Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
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hace 15 años |
Justin Clark-Casey (justincc)
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a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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hace 15 años |
Justin Clark-Casey (justincc)
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af0e5d0974
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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hace 15 años |
Justin Clark-Casey (justincc)
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1d737b010c
minor: remove some mono compiler warnings
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hace 15 años |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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hace 15 años |
John Hurliman
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1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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hace 15 años |
John Hurliman
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a069a1ee68
Limit physics time dilation to 1.0
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hace 15 años |
John Hurliman
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a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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hace 15 años |
John Hurliman
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ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
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hace 15 años |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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hace 15 años |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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hace 15 años |