コミット履歴

作者 SHA1 メッセージ 日付
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the 11 年 前
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 年 前
  Robert Adams 401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both"" 11 年 前
  Robert Adams 89857378ce Revert "Add experimental stubs for an extension function interface on both" 11 年 前
  Robert Adams 13a4a80b38 Add experimental stubs for an extension function interface on both 11 年 前
  Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around 11 年 前
  Justin Clark-Casey (justincc) 2ff301ca11 Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom 11 年 前
  Melanie c1795ed399 Add the Avination physics raycast glue so Core Physics can implement raycast 11 年 前
  Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 年 前
  UbitUmarov de44e93aa2 missing changed file 12 年 前
  Melanie cf16ca9bda Create the ability for physics modules to request assets on demand by 12 年 前
  Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats. 12 年 前
  Justin Clark-Casey (justincc) b785f204ce remove some mono compiler warnings 13 年 前
  Justin Clark-Casey (justincc) af90b52731 Comment out uncalled OdeScene.UnCombine() 13 年 前
  Justin Clark-Casey (justincc) 03202ada29 Store scene identifier passed in to OdeScene for later debug messages 13 年 前
  Justin Clark-Casey (justincc) f2132329a3 refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments 13 年 前
  Justin Clark-Casey (justincc) 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 13 年 前
  Justin Clark-Casey (justincc) 227db07f2f refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method 13 年 前
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 13 年 前
  Dan Lake 3270bd560e Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts 13 年 前
  root e9dbe54ab1 Fix some local id issues in physics glue 13 年 前
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. 13 年 前
  Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy 13 年 前
  Mic Bowman ad84728aba Add localID to physical object creation functions. 13 年 前
  Teravus Ovares (Dan Olivares) 8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster 15 年 前
  John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 年 前
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年 前
  Jeff Ames 606e831ff5 Formatting cleanup. 15 年 前
  Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. 15 年 前
  Teravus Ovares (Dan Olivares) c54cb59a71 * Some Physics Scene Changes to prepare for larger regions 15 年 前