Historique des commits

Auteur SHA1 Message Date
  Oren Hurvitz 773ffcafc3 Removed "hacktastic" code that is no longer needed. il y a 11 ans
  Oren Hurvitz 62b3bdf0fc When linking two groups, and then deleting the combined group: delete *all* of the combined group's prims, including those that came from the second subgroup il y a 11 ans
  Justin Clark-Casey (justincc) ccf18fd2ef Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality. il y a 10 ans
  Justin Clark-Casey (justincc) a5800f479e If an object has it's temporary flag unset after being set, put it back in the persistence list. il y a 10 ans
  Robert Adams 7fc289c039 Properly restore position on crossing failure for mega-regions. il y a 10 ans
  Robert Adams 877bdcdce1 Rewrite of mega-region code to use new form of border checking. il y a 10 ans
  Robert Adams 1cf17a3cf7 Merge branch 'master' into varregion il y a 11 ans
  Justin Clark-Casey (justincc) 68cbccb288 Merge branch 'justincc-master' il y a 11 ans
  Oren Hurvitz da47bcae3e When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate il y a 11 ans
  Justin Clark-Casey (justincc) 5e72de1908 Merge branch 'justincc-master' il y a 11 ans
  Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. il y a 11 ans
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing il y a 11 ans
  Robert Adams 6937eec258 Merge branch 'master' into varregion il y a 11 ans
  Melanie f69e91dc2d This is the acutal sitting avatar crossing code. This commit implements the il y a 11 ans
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code il y a 11 ans
  Robert Adams cd1a23fc14 varregion: remove uses of region size constant. In particular, update scene il y a 11 ans
  Justin Clark-Casey (justincc) ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. il y a 11 ans
  Justin Clark-Casey (justincc) 4b00203fa5 Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs il y a 11 ans
  Melanie 4bf1afe300 Fix prim locking to behave like SL il y a 11 ans
  teravus 3357300362 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. il y a 11 ans
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border il y a 11 ans
  Justin Clark-Casey (justincc) eb2bd9d203 minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy() il y a 11 ans
  Justin Clark-Casey (justincc) 9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session. il y a 11 ans
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() il y a 11 ans
  Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims. il y a 11 ans
  Melanie 9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. il y a 11 ans
  Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask il y a 11 ans
  Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number. il y a 12 ans
  Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. il y a 12 ans
  Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. il y a 12 ans