Robert Adams
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1cf17a3cf7
Merge branch 'master' into varregion
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10 years ago |
Oren Hurvitz
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91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
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11 years ago |
Robert Adams
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e5f7c8b6e8
varregion: add lots of DEBUG level log messages. Especially for teleport.
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11 years ago |
Oren Hurvitz
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d0c1780839
Fixed rezzing coalesced objects from a prim's inventory
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11 years ago |
Aleric Inglewood
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2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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11 years ago |
Justin Clark-Casey (justincc)
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2603a2891b
Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
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11 years ago |
Melanie
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3585b0a139
Allow updating the wearable type of wearables that have a type of 0.
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11 years ago |
Diva Canto
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09cb2a37dd
More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false
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11 years ago |
Diva Canto
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dcfeb95e98
HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.
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11 years ago |
Diva Canto
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7c1eb86c7d
Don't post Link asset types back to the home grid
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11 years ago |
Justin Clark-Casey (justincc)
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0767523834
Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button
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11 years ago |
Justin Clark-Casey (justincc)
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e9847a4dbd
Comment out some debugging item permission messages since these are highly noisy on the console.
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11 years ago |
Justin Clark-Casey (justincc)
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9978f36d9f
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
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11 years ago |
Melanie
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9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
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11 years ago |
Melanie
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5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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11 years ago |
Melanie
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776cc33541
Prevent items being destroyed by rename operations. Renaming of a wearable also
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11 years ago |
Justin Clark-Casey (justincc)
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0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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12 years ago |
Justin Clark-Casey (justincc)
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b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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12 years ago |
Justin Clark-Casey (justincc)
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1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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12 years ago |
Diva Canto
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b8178f5a50
Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
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12 years ago |
Diva Canto
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cb80d8a29c
UserManagementModule: search the local cache for names too.
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12 years ago |
Justin Clark-Casey (justincc)
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c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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12 years ago |
Justin Clark-Casey (justincc)
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16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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12 years ago |
Justin Clark-Casey (justincc)
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f3a5e3a02b
Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this.
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12 years ago |
Melanie
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c557684666
Fix bad child prim permissions that can make objects change perms after rezzing
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12 years ago |
Justin Clark-Casey (justincc)
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513b77b78d
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
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12 years ago |
SignpostMarv
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cd2c5843a8
reduced-complexity implementation of function to get rezzing object key
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12 years ago |
Justin Clark-Casey (justincc)
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66824dd18c
When copying items, copy the item description field instead of the asset description field.
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12 years ago |
Melanie
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1c3b0da74a
Revert "Fix script "Running" behavior"
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12 years ago |
BlueWall
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6d3ee8bb39
Fix script "Running" behavior
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12 years ago |