Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 yıl önce |
UbitUmarov
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d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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7 yıl önce |
UbitUmarov
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34dce801b2
put a lock back in ubOde character :(
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8 yıl önce |
UbitUmarov
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3abd54082f
remove unnecessary lock
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8 yıl önce |
UbitUmarov
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f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
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8 yıl önce |
UbitUmarov
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17cc238b44
ubOde a few changes to collisions reporting
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8 yıl önce |
UbitUmarov
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2d8669ad39
reduce ubOde walking super climbers
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8 yıl önce |
UbitUmarov
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2548f240b5
add missing overrides
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8 yıl önce |
UbitUmarov
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aa9503ab86
revert bad last changes and fix the issue another way
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8 yıl önce |
UbitUmarov
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0a9f06fda7
ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
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8 yıl önce |
UbitUmarov
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c303cf7412
ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
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8 yıl önce |
UbitUmarov
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a572a22dd9
ubOde try to improve contact velocity on first avatar collision with terrain
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8 yıl önce |
UbitUmarov
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f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
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9 yıl önce |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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9 yıl önce |
UbitUmarov
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f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
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9 yıl önce |
UbitUmarov
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e9a56d5e19
rename Ubit physics modules
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9 yıl önce |