Melanie Thielker
|
caaf9f7fc1
Squelch an error that happens when the asset cache was mounted RO.
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7 anos atrás |
Melanie Thielker
|
a5151bb337
Refactor asset handling as per Ubit's suggestion
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7 anos atrás |
Melanie Thielker
|
5a18ea31cf
Make negative asset caching actually work
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7 anos atrás |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
Melanie Thielker
|
07b48fd58c
Add negative caching to flotsam cache. Prevents scripts from hammering the asset server
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7 anos atrás |
Melanie Thielker
|
f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 anos atrás |
Melanie Thielker
|
feca9fd153
Add an option to update the file access time even when an asset is found in cache.
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7 anos atrás |
UbitUmarov
|
c78da183b2
expire also from weak references
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7 anos atrás |
UbitUmarov
|
1ffcc59818
gc is also a unwanted cache, so use it. With this, memcache with short expires is no longer needed
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7 anos atrás |
UbitUmarov
|
293b65ac82
FloatSamCache: dont use slideexpire on current libovm expirecache. Change example settings to use memory cache with short expire time. ( 20% to 40% mem cache hit rates observed
|
7 anos atrás |
UbitUmarov
|
2020cafc30
fix null ref on m_CacheCleanTimer control, add a gc.collect on manual floatsam fcache assets comand
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7 anos atrás |
UbitUmarov
|
1863bb29df
slow down automatic floatsamAssetCache CleanupExpiredFiles LOT to reduce impact on simulation and to give GC more changes of preventing it from eating up all avaialble physcical memory on loaded machines.
|
7 anos atrás |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 anos atrás |
Justin Clark-Casey (justincc)
|
08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
|
9 anos atrás |
Diva Canto
|
89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
|
9 anos atrás |
Justin Clark-Casey (justincc)
|
b0ff3236be
Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference.
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9 anos atrás |
Justin Clark-Casey (justincc)
|
9dbe99af0f
If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time.
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9 anos atrás |
Justin Clark-Casey (justincc)
|
ad91143880
refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse.
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9 anos atrás |
Justin Clark-Casey (justincc)
|
c36bfdc60f
Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time.
|
9 anos atrás |
Justin Clark-Casey (justincc)
|
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
|
9 anos atrás |
Justin Clark-Casey (justincc)
|
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
|
9 anos atrás |
Justin Clark-Casey (justincc)
|
41f2f3132b
For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
|
10 anos atrás |
Melanie Thielker
|
4f7acc4c2c
Expect a missing directory, the asset cache is shared. Prevent spew if
|
10 anos atrás |
Oren Hurvitz
|
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
|
10 anos atrás |
Oren Hurvitz
|
7a47c15edb
- Increased the threadpool timeout to 10 minutes
|
10 anos atrás |
Oren Hurvitz
|
3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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10 anos atrás |
Justin Clark-Casey (justincc)
|
0cbe5f8424
Remove redundant methods in FlotsamAssetCache
|
10 anos atrás |
Justin Clark-Casey (justincc)
|
ee8ba1ab9a
Simplify FlotsamAssetCache.CheckFromMemoryCache()
|
10 anos atrás |
Justin Clark-Casey (justincc)
|
97fbb8ed45
Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed
|
10 anos atrás |
Justin Clark-Casey (justincc)
|
12bfce7b9f
elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
|
10 anos atrás |