Commit History

Author SHA1 Message Date
  UbitUmarov 9e12ef9234 let all clients get a group title update on create group 7 years ago
  Kevin Cozens 4a18444e6e Allow avatar to be charged group membership fees when a money module is in use 7 years ago
  Kevin Cozens 5bc869391a Only apply group creation fee > 0 and pass group name when applying fee 7 years ago
  Melanie Thielker ad8915f154 Restructure god level and permissions 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Kevin Cozens 847d351bf5 Fixed grammer in a comment 8 years ago
  Kevin Cozens df8f189f5c Fixed typo in two group messages 8 years ago
  UbitUmarov e57d3edf6f make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later 8 years ago
  UbitUmarov a66e747c95 add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do. 8 years ago
  UbitUmarov e0e8b784a5 apply the change to groups v2 also 8 years ago
  Melanie Thielker 4468aa0dcf Merge branch 'master' of opensimulator.org:/var/git/opensim 8 years ago
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 years ago
  UbitUmarov 1777324a86 cleanup a bit AgentGroupDataUpdate sending 8 years ago
  UbitUmarov 9358a6ad29 revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc 8 years ago
  UbitUmarov 158e0ae402 Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was 8 years ago
  UbitUmarov 84a6a6e008 don't try to send initial AgentGroupDataUpdate to NPCs 8 years ago
  Diva Canto cec5682da9 Mantis #7937: don't send group info to NPCs 8 years ago
  Diva Canto 55a4d1cf44 Same change here too. 8 years ago
  Diva Canto 8d99fe095a Mantis #7920: group info was not being updated in many situations. (regression) Putting back the heavy messaging. 8 years ago
  Diva Canto 76ab1ed10c Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function. 8 years ago
  Diva Canto a9fb3d0e18 Minor -- deregister an event handler in Groups V2 8 years ago
  Robert Adams 9ebdae8676 Restore SendAgentGroupDataUpdate() call in GroupsModule.cs. 8 years ago
  UbitUmarov a580d945d1 remove groups handlers onClientClose also on groups V2 9 years ago
  UbitUmarov dcd36d0c9b apply changes to xmlrcp groups to groups V2, compiles but not tested :( 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  Justin Clark-Casey (justincc) 91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 10 years ago
  Oren Hurvitz 1e5cff32fc Show more meaningful error messages when failed to give an item to another user 10 years ago
  Oren Hurvitz 8276a9e5f7 Fixed Debug command for Groups. (Use of wrong capitalization caused *two* "debug" options to appear in "help") 11 years ago
  Justin Clark-Casey (justincc) 77e7bbcbf7 Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups. 10 years ago
  Justin Clark-Casey (justincc) 377fe63c60 Don't try and send group updates to NPCs via event queue, since NPCs have no event queue. 11 years ago