Commit History

Author SHA1 Message Date
  UbitUmarov ead95e85c5 bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present 7 years ago
  UbitUmarov 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc 7 years ago
  UbitUmarov 72db6f76b5 remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 6744ec95a9 DynamicTextureModule memory leaks 8 years ago
  BlueWall f6168ded47 Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules. 9 years ago
  Oren Hurvitz b01e73cf27 Dynamic textures shouldn't be saved in the assets service (only in the simulator cache) 10 years ago
  Oren Hurvitz 93a9ed2a6d Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. 10 years ago
  Diva Canto db418bff2b Fix issues with the DynamicTextureModule and corresponding unit tests. 12 years ago
  Diva Canto 9f45198516 One more module: DynamicTextureModule. Removed it from the special load in the beginning. 12 years ago
  Justin Clark-Casey (justincc) 0f70460a32 minor: comment out currently unused logger in DynamicTextureModule 12 years ago
  Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds. 12 years ago
  Justin Clark-Casey (justincc) a0d0c9f751 If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable. 12 years ago
  Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before. 12 years ago
  Justin Clark-Casey (justincc) d89b974680 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 12 years ago
  Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile. 12 years ago
  Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 13 years ago
  Justin Clark-Casey (justincc) 72923134e9 Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules 13 years ago
  Justin Clark-Casey (justincc) f138a2056e meaningless change to goose panda 13 years ago
  Justin Clark-Casey (justincc) 013bf2775f remove unused LastAssetID from DynamicTextureUpdaer 13 years ago
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 years ago
  John Hurliman df76e95aa2 Changed asset CreatorID to a string 14 years ago
  John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 14 years ago
  Teravus Ovares (Dan Olivares) 59f6606ecf Endline fix 14 years ago
  Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules." 15 years ago
  Revolution ec3c31e61e Updates all IRegionModules to the new style region modules. 15 years ago
  CasperW 3ff28e7a8f Fix a major security problem with osSetDynamicTexture which allowed the deletion of /any/ asset. 15 years ago
  Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 15 years ago
  John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 15 years ago
  John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory 15 years ago