Commit History

作者 SHA1 備註 提交日期
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  Mandarinka Tasty ec883d0f15 New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. 8 年之前
  Mandarinka Tasty 5b7986e6be Setting precise date of creation in NPC's profile. 8 年之前
  UbitUmarov d4e285b1a1 add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights 8 年之前
  UbitUmarov 90b825cda8 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution 8 年之前
  UbitUmarov a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 8 年之前
  UbitUmarov ee15c51ba4 add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active. 8 年之前
  UbitUmarov feb78b2910 add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED 9 年之前
  Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 10 年之前
  dahlia a8e64cd59a Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts. 10 年之前
  SignpostMarv f560d581bb document & 80-character width terminal formatting 12 年之前
  Talun 1b1f841c6a Mantis 6063 osNpcTouch. 12 年之前
  dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them 12 年之前
  dahlia b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 12 年之前
  Talun b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747 12 年之前
  Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 12 年之前
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). 12 年之前
  Justin Clark-Casey (justincc) 9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc. 12 年之前
  Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions. 13 年之前
  Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 13 年之前
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 13 年之前
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) 13 年之前
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it 13 年之前
  Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar 13 年之前
  Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() 13 年之前
  Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target 13 年之前
  Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 13 年之前
  Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage. 13 年之前
  Justin Clark-Casey (justincc) 61d49d4f63 rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule 13 年之前
  Justin Clark-Casey (justincc) 513d63455e Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists 13 年之前