Commit History

Upphovsman SHA1 Meddelande Datum
  Justin Clark-Casey (justincc) a08f01fa83 Fix NPC regression test failures. 11 år sedan
  Justin Clark-Casey (justincc) d6d6618f62 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 11 år sedan
  Justin Clark-Casey (justincc) 22d4c52ffc Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 11 år sedan
  Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits. 12 år sedan
  Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory() 12 år sedan
  dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them 12 år sedan
  Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator. 12 år sedan
  Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy. 12 år sedan
  Justin Clark-Casey (justincc) 1dc03e5c4f Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately. 12 år sedan
  Justin Clark-Casey (justincc) d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914 12 år sedan
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). 12 år sedan
  Justin Clark-Casey (justincc) 1ac5aa6808 Add remove test for unowned avatars 12 år sedan
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 12 år sedan
  Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 12 år sedan
  Justin Clark-Casey (justincc) 39b967e214 Correct test failure in sit position check of TestSitAndStandWithNoTarget() 13 år sedan
  Melanie 6d92d65140 That such a trivial change can be so difficult to get right. Fix it this time. 13 år sedan
  Melanie e775b3fc47 Fix build break 13 år sedan
  Melanie 67780b00f0 Fix up failing test to compensate for changed sit target offset 13 år sedan
  Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target. 13 år sedan
  Justin Clark-Casey (justincc) 9b3bbedeea refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset() 13 år sedan
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 13 år sedan
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) 13 år sedan
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it 13 år sedan
  Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 13 år sedan
  Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel. 13 år sedan
  Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 13 år sedan
  Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests. 13 år sedan
  Justin Clark-Casey (justincc) 96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 13 år sedan
  Justin Clark-Casey (justincc) bd5d2cb043 Use scene presence agent id for rezzed object ownership rather than item owner. 13 år sedan
  Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 år sedan