Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now 13 years ago
  Justin Clark-Casey (justincc) df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject() 13 years ago
  Justin Clark-Casey (justincc) f09a90d8a7 extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion 13 years ago
  Justin Clark-Casey (justincc) 07ba28f1de In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts. 13 years ago
  Justin Clark-Casey (justincc) c14f0a22d4 Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts 13 years ago
  Justin Clark-Casey (justincc) 88bd71b978 improve TestAddSceneObject() to test a multi-part object rather than a single-part 13 years ago
  Justin Clark-Casey (justincc) 306af9934a In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash. 13 years ago
  Justin Clark-Casey (justincc) dea0935361 eliminate redundant SP.m_regionInfo since it always has the scene. 13 years ago
  Justin Clark-Casey (justincc) 62b2450529 remove the unused SP.initializeScenePresence() 13 years ago
  Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 13 years ago
  Justin Clark-Casey (justincc) 00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 13 years ago
  Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging 13 years ago
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object 13 years ago
  Justin Clark-Casey (justincc) dab6387bba lock AvatarAppearance.m_attachments when we use it 13 years ago
  Justin Clark-Casey (justincc) 44a491f36b uncomment Standalone config in OpenSim.ini.example. 13 years ago
  Oren Hurvitz 7f318277f1 When creating an OAR, optionally exclude objects according to their permissions 13 years ago
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 13 years ago
  Justin Clark-Casey (justincc) 728fd0b1b8 lock attachments when enumerating through them in ScenePresence.CopyTo(). 13 years ago
  Justin Clark-Casey (justincc) 9c32b131fd Add extra log information when attachments fail validation 13 years ago
  Justin Clark-Casey (justincc) 7531851bec reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport. 13 years ago
  Justin Clark-Casey (justincc) de28c9cd24 Stop the UserManagementModule logging every user it adds for now 13 years ago
  Oren Hurvitz 1dd904b78e Delay loading scripts until the scene has finished loading 13 years ago
  Kevin Houlihan 7cafc2e46e Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists. 13 years ago
  Micheil Merlin 28961dd1cf llSetPrimitiveParams Prim type params precision errors 13 years ago
  Justin Clark-Casey (justincc) bea2e0f32b Comment out the part of the load oar code that zeroes out prim sit target orientations and positions. 13 years ago
  Justin Clark-Casey (justincc) 655935db49 Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists 13 years ago
  Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit 13 years ago
  Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 13 years ago
  Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 13 years ago
  Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests. 13 years ago