Tedd Hansen
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6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
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17 years ago |
Tedd Hansen
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1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
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17 years ago |
Tedd Hansen
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f2dd6c86f7
Added RAIL.dll
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17 years ago |
lbsa71
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c47bca94d2
* Exploring Group/Part from an app perspective.
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17 years ago |
Tedd Hansen
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2a892eb736
Removed some debugging. Removed *.lso from project include in prebuild.xml.
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17 years ago |
Tedd Hansen
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afaa12a9e2
ScriptEngine: Some error handling, logs to logger
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17 years ago |
MW
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a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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17 years ago |
Tedd Hansen
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fd63c0cd32
Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
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17 years ago |
lbsa71
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7f393791e7
* Removed magic exclusion of MonoSqlite data store from prebuild
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17 years ago |
MW
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114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
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17 years ago |
MW
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79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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17 years ago |
MW
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427431ba17
Fixed a couple of mistakes.
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17 years ago |
MW
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94c7e41ef1
Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
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17 years ago |
Tedd Hansen
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320635fdb8
Forgot to remove reference to .dll that was merged
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17 years ago |
Tedd Hansen
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6829c45cb3
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
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17 years ago |
Tedd Hansen
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bf69aca961
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
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17 years ago |
Sean Dague
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e19fa01caa
add MonoSqlite storage module, this might break windows folks, need
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17 years ago |
MW
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cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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17 years ago |
Sean Dague
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45c2922db3
update prebuild to work with new script stuff
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17 years ago |
MW
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a3b1a61e6a
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
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17 years ago |
Tedd Hansen
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356f59ac45
Added ScriptEngine to solution (prebuild.xml)
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17 years ago |
lbsa71
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9bdeb8af6f
* SimpleApp works again:
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17 years ago |
MW
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f1e10e555d
clean up of startup config settings (command line args etc),
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17 years ago |
Brian McBee
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599a6d32ee
Changes to prepare for future possible configuration of separate logdir, configdir, datadir.
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17 years ago |
Brian McBee
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56197451fe
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17 years ago |
Adam Frisby
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50250a3a3a
* Highly experimental: Added DB4o DataStore support. Untested.
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17 years ago |
mingchen
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87bddd32df
*Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that fetches a file from a remote server
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17 years ago |
MW
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70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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17 years ago |
Adam Frisby
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f84937367f
* Deleted libTerrain-BSD.dll
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17 years ago |
Adam Frisby
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32aacd4f36
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
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17 years ago |