Commit Verlauf

Autor SHA1 Nachricht Datum
  John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it vor 14 Jahren
  John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen vor 15 Jahren
  John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) vor 15 Jahren
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
  Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous vor 15 Jahren
  Mike Mazur 0c03a48fb2 - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it vor 16 Jahren
  Melanie Thielker 58d79b33ff Mantis #2142 vor 16 Jahren
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman vor 16 Jahren
  Justin Clarke Casey de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion vor 16 Jahren
  Adam Frisby 375163a6fe * Spring cleaning. vor 16 Jahren
  Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source. vor 16 Jahren
  Teravus Ovares 75df0c9000 * Patch from ChrisDown to fix odd results when using landmarks. Thanks Chris! (Tweaked slightly so avatar don't end up underground). vor 16 Jahren
  Teravus Ovares 7c1f17b994 * Applying melanie's Landmark patch. Thanks Melanie! vor 16 Jahren
  Jeff Ames 47180080f0 Formatting cleanup. vor 16 Jahren
  lbsa71 efd90b56b7 * Optimized usings vor 17 Jahren
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom vor 17 Jahren
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. vor 17 Jahren