コミット履歴

作者 SHA1 メッセージ 日付
  Adam Frisby 561b87b303 * Applying dalien's patches from bug#177 and #179 17 年 前
  lbsa71 d91f33b87b Re-applied dalien patch (#175) and included bin\data with avataranimations.xml 17 年 前
  MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. 17 年 前
  Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 17 年 前
  lbsa71 f62b7f3d1e * reverted rev 1200 waiting for info re animations.xml 17 年 前
  lbsa71 252ff78eb3 Applied animations patch (#175) submitted by dalien 17 年 前
  Adam Frisby bdab40280b * Added instant message support for the local region. Grid support forthcoming. 17 年 前
  MW beb3073bec A bit more work on Building tools/support. 17 年 前
  MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 17 年 前
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 年 前
  MW 2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 17 年 前
  MW 54ef77f0fd Can change the name and description of a prim. 17 年 前
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 年 前
  lbsa71 06a8c13200 MAJOR IP RESTRUCTURING 17 年 前
  mingchen fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode) 17 年 前
  MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 17 年 前