Justin Clark-Casey (justincc)
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6618948ff9
refactor: centralize prim geom removal code from four places to one
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13 年之前 |
Dan Lake
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3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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13 年之前 |
root
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e9dbe54ab1
Fix some local id issues in physics glue
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13 年之前 |
Justin Clark-Casey (justincc)
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3e456163dd
Port implementation of llCastRay() from Aurora.
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13 年之前 |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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13 年之前 |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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13 年之前 |
Teravus Ovares (Dan Olivares)
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8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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15 年之前 |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 年之前 |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 年之前 |
Jeff Ames
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606e831ff5
Formatting cleanup.
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15 年之前 |
Teravus Ovares (Dan Olivares)
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9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
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15 年之前 |
Teravus Ovares (Dan Olivares)
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c54cb59a71
* Some Physics Scene Changes to prepare for larger regions
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15 年之前 |
Teravus Ovares (Dan Olivares)
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8000812700
* part one of adding physics combining
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15 年之前 |
Jeff Ames
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a133e83f3a
Formatting cleanup.
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15 年之前 |
Teravus Ovares
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08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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15 年之前 |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
diva
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3d5a9e6748
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
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15 年之前 |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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15 年之前 |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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16 年之前 |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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16 年之前 |
Justin Clarke Casey
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cec112c87a
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function
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16 年之前 |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 年之前 |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 年之前 |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 年之前 |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 年之前 |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 年之前 |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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17 年之前 |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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17 年之前 |