Commit History

Autor SHA1 Mensaxe Data
  root e9dbe54ab1 Fix some local id issues in physics glue %!s(int64=13) %!d(string=hai) anos
  Revolution 9821c4f566 Revolution is on the roll again! :) %!s(int64=14) %!d(string=hai) anos
  Melanie e530180c1e Glue code for a couple of new LSL function implementations %!s(int64=14) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 3274bc39c8 minor: remove some mono compiler warnings %!s(int64=15) %!d(string=hai) anos
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely. %!s(int64=15) %!d(string=hai) anos
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: %!s(int64=15) %!d(string=hai) anos
  diva 3d5a9e6748 This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey ff7c8551ba * remove mono compiler warnings %!s(int64=15) %!d(string=hai) anos
  Justin Clarke Casey 3b0db66b92 * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. %!s(int64=15) %!d(string=hai) anos
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 6758ecc403 Implement the plumbing for llSetVehicleType from the LSL %!s(int64=16) %!d(string=hai) anos
  Charles Krinke ebbbd37605 Added the plumbing for llSetVehicleRotationParam %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3747862999 Plumb the connection though from llSetVehicleVectorParam %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3397236c6c Plumb the connection through from llSetVehicleFloatParam %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman %!s(int64=16) %!d(string=hai) anos
  Dahlia Trimble f74a9bcdc7 Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation. %!s(int64=16) %!d(string=hai) anos
  Dahlia Trimble 13399ff439 Passes prim physical status to mesher from physics plugins %!s(int64=16) %!d(string=hai) anos
  Dr Scofield 7d55dfba8a dr scofield's warnings safari: %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options! %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on %!s(int64=16) %!d(string=hai) anos
  Jeff Ames c995d60d37 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 5548dd6b06 * Some more bulletx physics fixes from Jed (DeepThink) %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 93ec7f0c3c * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby cf7560d1aa * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision into BulletX plugin. Additional work to come in the next few days. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. %!s(int64=16) %!d(string=hai) anos