Justin Clark-Casey (justincc)
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517932722b
minor: put <remarks> tags around some method doc
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
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%!s(int64=13) %!d(string=hai) anos |
Diva Canto
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a1c5de0f94
Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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0e311a2104
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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5bcf9ae2f9
If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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Justin Clark-Casey (justincc)
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74ef1ed36f
add prim item and test asset save in save oar unit test
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John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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John Hurliman
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33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
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Diva Canto
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908992a105
Fixes the broken build of the previous commit.
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Melanie
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53386b6f1f
Add saving assets from gestures to IAR
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Justin Clark-Casey (justincc)
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bb92ba97c6
Stop iar save failing on corrupt assets
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Jeff Ames
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ee205e7e81
Formatting cleanup.
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Teravus Ovares
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64bd9a3354
* Updates libOMV to version 0.7.0
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Justin Clarke Casey
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4234e49445
* minor: tiny tweak just to trigger another panda build
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Justin Clarke Casey
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ccbe049287
* A bug fix for the last mantis 3741 bugfix
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Justin Clarke Casey
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fbd0f5491b
* A further fix for mantis 3641 (oar saves do not complete)
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Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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diva
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5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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Justin Clarke Casey
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fcfc97a4bf
* minor: rename xml sog serialization method for readability
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Justin Clarke Casey
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032e3b49eb
* refactor: Break out original xml object serialization into a separate class
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Justin Clarke Casey
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6cad71d5ec
* minor: remove load oar logging I accidentally left in a few commits ago
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Justin Clarke Casey
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01f70de2ea
* Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
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Justin Clarke Casey
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4203cf1503
* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does
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