Justin Clark-Casey (justincc)
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e6cd4defdb
Lock m_pendingObjects when calling GetPendingObjectsCount().
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13 rokov pred |
Justin Clark-Casey (justincc)
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3d4d3427cd
Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.
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13 rokov pred |
Justin Clark-Casey (justincc)
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4bf3adffb8
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669
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13 rokov pred |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 rokov pred |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 rokov pred |
Diva Canto
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98ea78fc77
New command: show pending-objects
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13 rokov pred |
Melanie
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4a0911bdbd
Guard against locking a nullref to avoid build break
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14 rokov pred |
Melanie
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5dcbbb726a
Change the order of actions to address a possible nullref
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14 rokov pred |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 rokov pred |
John Hurliman
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 rokov pred |
Melanie Thielker
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a863eb9da3
One should not lock null objects.
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14 rokov pred |
Melanie
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9c3c020697
Lock the object queue when dequeueing
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14 rokov pred |
Melanie Thielker
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8fb706716b
Prevent a null ref
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14 rokov pred |
Diva Canto
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c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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15 rokov pred |
John Hurliman
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 rokov pred |
Jeff Ames
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2d173d7556
Update svn properties.
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15 rokov pred |
MW
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9e4d077d70
Fixed null bug, which was making unit tests fail
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15 rokov pred |
MW
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7a2c41dea0
Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
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15 rokov pred |