Justin Clark-Casey (justincc)
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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618277e797
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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df73833a2c
stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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07ba28f1de
In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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56cd7d9685
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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00f8946bd4
minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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7eca929686
Eliminate pointless checks of SOG.RootPart != null
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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há 13 anos atrás |
Makopoppo
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795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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c94dc95844
fix undo when resizing of non-root individual prims in a linkset
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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f5ddf37112
Replace ifs in SOG.GroupResize() with Math.Min()
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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2b68ac4ba3
refactor: Push all part resize code down into SceneObjectPart.Resize()
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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4b5a6b655b
add test for resizing one part in a group
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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27fae36a21
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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6a15464b0a
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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2bc8dcfdbd
minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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7ed419217f
add test for rezzing an object from a prim item
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há 13 anos atrás |
Melanie
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13d6e05d5a
Implement agent limits
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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9bc2705f37
Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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f2d2470c25
When an object is duplicated, add it to the full/local id SOG indexes as well as Entities
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há 13 anos atrás |