Commit History

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) de19dc3024 refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 13 年之前
  Oren Hurvitz 1dd904b78e Delay loading scripts until the scene has finished loading 13 年之前
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart 13 年之前
  Justin Clark-Casey (justincc) 5eeee480d4 refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment() 13 年之前
  Justin Clark-Casey (justincc) 274e354006 get rid of pointless grp null check in attachObjectAssetStore() 13 年之前
  Justin Clark-Casey (justincc) 0e0d40c810 minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset 13 年之前
  Justin Clark-Casey (justincc) ccf07f6ae3 refactor: remove pointless AgentId argument from attachObjectAssetStore() 13 年之前
  Justin Clark-Casey (justincc) cf3ffe5bb4 Fix llAttachToAvatar() 13 年之前
  Justin Clark-Casey (justincc) f0895028e9 Remove manually permissions settings on all current library items so that they use the defaults instead. 13 年之前
  Justin Clark-Casey (justincc) fcaa4f6012 Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)." 13 年之前
  Justin Clark-Casey (justincc) 667b54f5a2 Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default). 13 年之前
  Justin Clark-Casey (justincc) 9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets. 13 年之前
  Justin Clark-Casey (justincc) c84a1bd99f Don't follow inventory links of links. 13 年之前
  Justin Clark-Casey (justincc) 1b4c08730e refactor: simplify redundant double containing folder check 13 年之前
  Justin Clark-Casey (justincc) 3f0b8db0c1 If an inventory link target is in the same folder as the source, then don't recursively request that folder. 13 年之前
  Justin Clark-Casey (justincc) 12b1cbf8bf Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item. 13 年之前
  Diva Canto 76c60f1f99 Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks. 13 年之前
  Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 13 年之前
  Justin Clark-Casey (justincc) 784f70f704 don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders 13 年之前
  Justin Clark-Casey (justincc) 5573fcfa93 Fix adding/removing/replacing outfits in viewer 2 13 年之前
  Justin Clark-Casey (justincc) 5f9edd195c Fix broken inventory links on viewer 2. 13 年之前
  Justin Clark-Casey (justincc) 9988bff9e3 Add a smidgen of method doc about the fact that item links reuse the asset id item slot 13 年之前
  Justin Clark-Casey (justincc) ac12ace6f1 Prevent viewer 2 from creating a duplicate outfit inventory links. 13 年之前
  Diva Canto 74e981e796 One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message. 13 年之前
  Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. 13 年之前
  Justin Clark-Casey (justincc) 50aa93137d Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity. 13 年之前
  Justin Clark-Casey (justincc) b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 13 年之前
  Justin Clark-Casey (justincc) 8e0d2cc43b If an object is rezzed directly from a prim inventory then give it the rotation it was stored with. 13 年之前
  Justin Clark-Casey (justincc) 3ba5eeb6c3 Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet. 13 年之前